RULES FOR THE GAME BID N' BET

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RULES FOR THE GAME Bid N' Bet

Equipment
One playing board,  five horses, twenty Bid Cards, twenty-five  Betting Tickets (five $20 bets for each color horse), 12 Gamble Cards, and Play money

The object of the game is to be the owner of the winning horse. The first horse to cross the finish line is the winning horse.

The horses are placed on the starting line located in the center of the board. Each horse is colored to represent their team.  Each square on the track equals one length.  The players control the race by moving their tokens around the spaces on the outer edge of the playing board.

Every player has $300 in play money to start.  The youngest player will go first. The second youngest will go 2ed. etc. etc.

Players move clockwise around the outside board starting their token on the corner that says start. When it is a players turn to move he must move from one to five spaces forward. There's no dice involved. The player chooses what space out of the five spaces available. Each space has a set of instructions that must be followed.
 

The following explains what each space means.


ADVANCE ANY HORSE ONE LENGTH PAY $20

The player pays $20 to the bank and decides what color horse to advance one length on the track located in the center of the board.

MOVE ANY HORSE BACK ONE LENGTH PAY $20

the player pays $20 to the bank and decides what color horse to move back one length.

MUST BUY BID CARD PAY $20
Think of Bid cards as morning workouts. When you land on this space you pay $20 to the bank and you receive a Bid Card. See STOP BID for benefits.


MUST BET

When a player lands on the space MUST BET he or she will have to bet in denominations of $20. The minimum bet is $20 and the maximum bet on any one horse is $100.

You are betting on the color horse that you think will be in the lead when any team lands on the space CASH IN ALL BETS. Your bet pays even money. $20 returns $40, $40 returns $80 etc. etc. The horse has to be solely in the lead. If it is tied for the lead then a refund will be issued to the holders of bets with the horses tied for the lead.

The most all players combined can bet on one horse is $100. If other players have $60 bet on the same color horse you want to bet on then only $40 is available on that horse.  You may bet $20 or $40.

Once $100 is bet on one horse no more bets will be allowed on that horse until all bets are cashed in and a new betting interest emerges.
 

TAKE GAMBLE CARD

When a player chooses to land on the space Take Gamble Card. The player will receive instructions from a card that was on top of shuffled Gamble Cards. The cards read as follows. 

2 cards say advance your horse two lengths

2 cards say move your horse back two lengths

2 cards say advance your horse one length

2 cards say move your horse back one length

1 cards says must buy a bid card pay $20

1 card says you get a free bid card

1 card says must bet

1 card says cash in all bets. (This card applies to all players) When this card is in play all players must cash in their betting tickets no matter what player received this Gamble Card. Winners will be paid, losers get nothing. Tied for the lead is a push.


When all 12 Gamble Cards have been used they are reshuffled and used again.


CASH IN ALL BETS
When a player chooses to land on the space cash in all bets then all outstanding bets are returned to the bank and all winning bets are paid to the players that hold winning tickets. A winning ticket is a bet on a color horse solely in the lead at this time in the race. A horse tied for the lead is a push and the players with bets on the tied for the lead horses will get a refund.  A winning bet pays double its face value.
 

FREE TAKE BID CARD FREE
When a player lands on this space he will receive a BID CARD from the bank at no cost.

STOP BID
When any player lands on STOP THE BID located in the corners of the board then all bid cards are turned into the bank and the player with the most bid cards gets to move any color horse forward two lengths. If two or more players are tied with the most Bid Cards then those players will have a private auction. The highest bidder will pay that amount to the bank and advance any horse forward two lengths.   In the board game persons had to bid in denominations of $5 until you had one highest bidder.  If no one would bid the person that landed on STOP BID received the two lengths.  Online we may use exact bids.  In team games we will take the average bid.  Any bids in excess of the teams bankroll will not be included in the averaging 

LETS REVIEW

If your horse wins the race you win the game.  In a tournament you get to continue and play other winners.

When it is your turn to move you must move from one to five spaces clockwise around the board. A player must follow the instructions on the space they chose to land on.  As a player you move forward from one to five spaces when it is your turn.

There are three ways to advance a horse.

#1 Land on the space that says advance your horse one length pay $20.

#2 Land on Take a Gamble Card and the instructions tell you to advance your horse.

#3 When someone stops the bid by landing on the corner space the player with the most bid cards gets to advance a horse two lengths. If no one has a bid card or some players are tied with the same number of bid cards then there is an open auction for two lengths between the tied players.

There are two ways to move a horse back.

#1 land on the space that says move any horse back one length.

#2 If you get a gamble telling you to move your horse back.

During the race you can make money by betting on the horse you think will be in the lead when any team cashes in all bets.

BANK

When individuals play they can assign someone to be the bank. In the reality game this site will keep the bank records.  The bank will keep track of the money, the bid cards, and the selling and cashing in of all bets.  

A horse can be disqualified.

If a player is required to pay $20 and the player doesn't have enough play money to cover the debt then their color horse will be disqualified and can't win the race. When this happens the token and the horse will be removed from the board. This can happen when a team is broke and lands on a space or takes a gamble card that requires a payment. (ex. MUST BET or MUST BUY A BID CARD, ETC.)


BID N' BET was a board game invented over 40 years ago.  It was never released to the public.  The game required common scene, money management, and an ability to make the right decisions.  The game is now being introduced to the world to promote free enterprise.  Become a part of this project. Get into this event.  
 
The game Bid N Bet would also make a great T. V. game show. 

If anyone out there wants to produce the show I can be contacted at
rocksolidx@cfl.rr.com

All rights to Bid N Bet and its rules are owned by myself the inventor of the game.
Michael Micelli




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